7 Deadly Sins Mod 2.5

2020. 3. 4. 03:21카테고리 없음

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Sins of a Solar Empire - SC modWelcome, Guest. Please or.Did you miss yourDecember 22, 2019, 02:18:14 amNews:(Moderator: )Pages: 1AuthorTopic: Sins of a Solar Empire - SC mod (Read 11631 times)Zebranky foodOfflinePosts: 8« on: May 29, 2008, 09:12:18 pm »Sins of a Solar Empire is having a mod made for it - which will include the Star Control races in it.

So far, in the latest release of the mod, the Kohr-Ah Marauder is the only SC ship in it. More is in the works right now. If anyone here is interested in doing work for the mod, the forums for the mod itself are the bottom link. I am not yet an official member of the team, but I am in the process of joining as a modeler.- scroll down to see the shipAs a side note, Sins is friggin awesome. There are some video issues with NVIDIA cards, and Vista causes some problems as well (I have both ). Ironclad is working on fixing those ASAP with the 1.1 patch.

As is, the game is playable even with the problems, though a minidump occurs every 6 hours or so. Save often and you're fine if you have those issues.Addon Edit.Oh yes, I forgot to post the full intent. To my understanding, the final goal is to have each race with a full set of their own ships, meaning 24 new races (slylandro can't leave their world, so not the 25 ships from the game) with 17 ships (this includes fighters and bombers) per race. The new ships will be inspired by the original race and ship.« Last Edit: May 30, 2008, 01:54:11 am by girhen »LoggedEnlightenedOfflineGender:Posts: 700« Reply #1 on: May 29, 2008, 10:27:04 pm »HelloI've just hada quick poke around the forum and am excited about what I see.

Minecraft

Seven Deadly Sins Mod 1.12.2

This could be a lot of fun for Star Control fans, it could also spread the SC gospel.They have a LOT of work to do though, they need more graphic designers no doubt, people like slylendro and Arne for starters. Anyone with half a clue would be a help probably.They will need designs for serveral ships for each race.Go check it out!Logged. What's up doc?Zebranky foodOfflinePosts: 5« Reply #4 on: June 09, 2008, 03:28:47 pm »Hello All,I am DANMAN, and I am the creator of the mod in discussion. Just wanted to give you all the story straight from me. I have considered just having the Hierachy and the New Alliance, but I want to create full races if possible and if time allows. My main goal is to get at least ALL the oringinal SC1 and SC2 ships into the game, with SC3 on the backburner.

6 Deadly Sins

I also plan to fully expand a few individual races for now, in which they will have a full set of ships, not just the original one.As for right now, the current release of my mod only has the Ur-Quan Kohr-Ah, and only with the Marauder as their ship.In development however, in my creative shipyards, I have already fully made a Destroyer class for Korh-Ah based off the Marauder. Basically it is larger overall and longer, but instead of directly firing forward, it turns to the side like a destroyer ship, and then launches salvos of spinning blades at its targets. I will be making ship number threee today.So far, the Ur-Quan Kohr-Ah, the Kzer-Za, Earthling Cruiser, Mycon Podship, Chmmr Avatar, and the Arilou Skiff are all in development. More will be done as time progresses.

7 Deadly Sins 2.1 Mod

Hopefully this will bring honor to the Star Control name, and help to satisfy those Star Control fans who have SOASE to help curb their cravings until Toys for Bob brings out another Star Control.I am also looking for any help that I can get.